使用PHP5创建图形的巧妙方法四,使用PHP5创建图形的巧妙方法四
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图 8 显示了更新后的 GraphicsEnvironment 类,它具有几个成员变量,用来存储 viewport 的起点和终点坐标:vsx,vsy 和 vex,vey。图形对象并不需要进行修改。
图 8. 具有灵活 viewport 规范的图形环境
清单 9 显示了更新后的 GraphicsEnvironment 代码。
清单 9. 更新后的 GraphicsEnvironment 代码
class GraphicsEnvironment { public $vsx; public $vsy; public $vex; public $vey; public $width; public $height; public $gdo; public $colors = array(); public function __construct( $width, $height, $vsx, $vsy, $vex, $vey ) { $this-vsx = $vsx; $this-vsy = $vsy; $this-vex = $vex; $this-vey = $vey; $this-width = $width; $this-height = $height; $this-gdo = imagecreatetruecolor( $width, $height ); $this-addColor( "white", 255, 255, 255 ); imagefilledrectangle( $this-gdo, 0, 0, $width, $height, $this-getColor( "white" ) ); } public function width() { return $this-width; } public function height() { return $this-height; } public function addColor( $name, $r, $g, $b ) { $this-colors[ $name ] = imagecolorallocate( $this-gdo, $r, $g, $b ); } public function getGraphicObject() { return $this-gdo; } public function getColor( $name ) { return $this-colors[ $name ]; } public function saveAsPng( $filename ) { imagepng( $this-gdo, $filename ); } public function tx( $x ) { $r = $this-width / ( $this-vex - $this-vsx ); return ( $x - $this-vsx ) * $r; } public function ty( $y ) { $r = $this-height / ( $this-vey - $this-vsy ); return ( $y - $this-vsy ) * $r; } }
<?php require_once( "glib.php" ); $ge = new GraphicsEnvironment( 400, 400, -1000, -1000, 1000, 1000 ); $ge-addColor( "black", 0, 0, 0 ); $ge-addColor( "red", 255, 0, 0 ); $ge-addColor( "green", 0, 255, 0 ); $ge-addColor( "blue", 0, 0, 255 ); $g1 = new Group( 0 ); $g1-add( new Oval( 200, "red", -800, -800, 0, 0 ) ); $g1-add( new Rectangle( 100, "black", -400, -400, 900, 900 ) ); $g1-render( $ge ); $ge-saveAsPng( "test.png" ); ?
$ge = new GraphicsEnvironment( 400, 200, -1000, -1000, 1000, 1000 );
来源:http://www.tulaoshi.com/n/20160129/1490368.html
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