下面图老师小编要向大家介绍下Command模式,看起来复杂实则是简单的,掌握好技巧就OK,喜欢就赶紧收藏起来吧!
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最近学习模式入迷, 所以就想写一篇关于模式的文章,这篇文章是Java 与模式 (阎宏 著)里的一个例子, 我把它改成Delphi的.第一次写东西, 有不足之处希望大家可以谅解.
这个例子还是比较好理解的, 所以只给出代码.
unit pattern;
interface
uses Dialogs;
type
TAudioPlayer = class;
TCommand = class
public
procedure execute; virtual; abstract;
end;
TPlayCommand = class(TCommand)
private
AudioPlayer: TAudioPlayer;
public
procedure execute; override;
procedure Playcommand(AP: TAudioPlayer);
end;
TStopCommand = class(TCommand)
private
AudioPlayer: TAudioPlayer;
public
procedure execute; override;
procedure StopComman(AP: TAudioPlayer);
end;
TRewindCommand = class(TCommand)
private
AudioPlayer: TAudioPlayer;
public
procedure execute; override;
procedure RewindCommand(AP: TAudioPlayer);
end;
TKeyPad = class
private
PlayCommand: TCommand;
StopCommand: TCommand;
RewindCommand: TCommand;
public
constructor Create(PlayC, StopC, RewindC: TCommand); virtual;
procedure play();
procedure stop();
procedure rewind();
end;
TAudioPlayer = class
public
procedure play();
procedure stop();
procedure rewind();
end;
TClient = class
private
KeyPad: TKeyPad;
AudioPlayer: TAudioPlayer;
public
constructor Create();
procedure test();
end;
implementation
{ TKeyPad }
constructor TKeyPad.Create(PlayC, StopC, RewindC: TCommand);
begin
PlayCommand := PlayC;
StopCommand := StopC;
RewindCommand := RewindC;
end;
procedure TKeyPad.play;
begin
PlayCommand.execute;
end;
procedure TKeyPad.rewind;
begin
RewindCommand.execute;
end;
procedure TKeyPad.stop;
begin
StopCommand.execute;
end;
{ TAudioPlayer }
(本文来源于图老师网站,更多请访问http://www.tulaoshi.com/bianchengyuyan/) procedure TAudioPlayer.play;
begin
ShowMessage('play');
end;
procedure TAudioPlayer.rewind;
begin
ShowMessage('rewind');
end;
procedure TAudioPlayer.stop;
begin
ShowMessage('stop');
end;
{ TPlayCommand }
procedure TPlayCommand.execute;
begin
inherited;
AudioPlayer.play();
end;
procedure TPlayCommand.Playcommand(AP: TAudioPlayer);
begin
self.AudioPlayer := AP;
end;
{ TRewindCommand }
procedure TRewindCommand.execute;
begin
inherited;
AudioPlayer.Rewind;
end;
procedure TRewindCommand.RewindCommand(AP: TAudioPlayer);
begin
AudioPlayer := ap;
end;
{ TStopCommand }
procedure TStopCommand.execute;
begin
inherited;
AudioPlayer.Stop;
end;
procedure TStopCommand.StopComman(AP: TAudioPlayer);
begin
AudioPlayer := ap;
end;
{ TClient }
constructor TClient.Create;
begin
AudioPlayer := TAudioPlayer.Create();
end;
procedure TClient.test;
var
PlayCommand: TCommand;
StopCommand: TCommand;
RewindCommand: TCommand;
begin
PlayCommand := TPlayCommand.Create;
StopCommand := TStopCommand.Create;
RewindCommand := TRewindCommand.Create;
KeyPad := TKeyPad.Create(PlayCommand, StopCommand, RewindCommand);
KeyPad.stop;
KeyPad.play;
KeyPad.rewind;
KeyPad.Stop;
end;
end.
来源:http://www.tulaoshi.com/n/20160219/1601357.html